unreal.RigUnit_PoseGetTransformArray

class unreal.RigUnit_PoseGetTransformArray(pose: RigPose = [], space: BoneGetterSetterMode = Ellipsis, valid: bool = False, transforms: Array[Transform] = [])

Bases: RigUnit_HierarchyBase

Returns an array of transforms from a given hierarchy pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pose (RigPose): [Read-Write] Pose

  • space (BoneGetterSetterMode): [Read-Write] Space: Defines if the transform should be retrieved in local or global space

  • transforms (Array[Transform]): [Read-Write] Transforms

  • valid (bool): [Read-Write] Valid

property pose: RigPose

[Read-Write] Pose

Type:

(RigPose)

property space: BoneGetterSetterMode

[Read-Write] Space: Defines if the transform should be retrieved in local or global space

Type:

(BoneGetterSetterMode)

property transforms: Array[Transform]

[Read-Only] Transforms

Type:

(Array[Transform])

property valid: bool

[Read-Only] Valid

Type:

(bool)