unreal.RigUnit_RandomFloat

class unreal.RigUnit_RandomFloat(seed: int = 0, minimum: float = 0.0, maximum: float = 0.0, duration: float = 0.0, result: float = 0.0)

Bases: RigUnit_MathBase

Generates a random float between a min and a max

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Random.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration (float): [Read-Write] Duration: The duration at which the number won’t change. Use 0 for a different number every time. A negative number (for ex: -1) results in an infinite duration.

  • maximum (float): [Read-Write] Maximum

  • minimum (float): [Read-Write] Minimum

  • result (float): [Read-Write] Result

  • seed (int32): [Read-Write] Seed

property duration: float

[Read-Write] Duration: The duration at which the number won’t change. Use 0 for a different number every time. A negative number (for ex: -1) results in an infinite duration.

Type:

(float)

property maximum: float

[Read-Write] Maximum

Type:

(float)

property minimum: float

[Read-Write] Minimum

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)

property seed: int

[Read-Write] Seed

Type:

(int32)