unreal.RigUnit_SetControlDrivenList
¶
- class unreal.RigUnit_SetControlDrivenList(execute_context: ControlRigExecuteContext = [], control: Name = 'None', driven: Array[RigElementKey] = [])¶
Bases:
RigUnitMutable
SetControlDrivenList is used to change the list of affected controls of an indirect control
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlDrivenList.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] Control: The name of the Control to set the list fordriven
(Array[RigElementKey]): [Read-Write] Driven: The list of affected controlsexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together
- property control: Name¶
[Read-Write] Control: The name of the Control to set the list for
- Type:
(Name)
- property driven: Array[RigElementKey]¶
[Read-Write] Driven: The list of affected controls
- Type: