unreal.RigUnit_SetControlDrivenList

class unreal.RigUnit_SetControlDrivenList(execute_context: ControlRigExecuteContext = [], control: Name = 'None', driven: Array[RigElementKey] = [])

Bases: RigUnitMutable

SetControlDrivenList is used to change the list of affected controls of an indirect control

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlDrivenList.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Control: The name of the Control to set the list for

  • driven (Array[RigElementKey]): [Read-Write] Driven: The list of affected controls

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

property control: Name

[Read-Write] Control: The name of the Control to set the list for

Type:

(Name)

property driven: Array[RigElementKey]

[Read-Write] Driven: The list of affected controls

Type:

(Array[RigElementKey])