- class unreal.RigUnit_SetControlVector2D(execute_context: ControlRigExecuteContext = , control: Name = 'None', weight: float = 0.0, vector: Vector2D = Ellipsis)¶
SetControlVector2D is used to perform a change in the hierarchy by setting a single control’s Vector2D value.
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] Control: The name of the Control to set the transform for.
execute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together
vector(Vector2D): [Read-Write] Vector: The transform value to set for the given Control.
weight(float): [Read-Write] Weight: The weight of the change - how much the change should be applied
- property control: Name¶
[Read-Write] Control: The name of the Control to set the transform for.
- property vector: Vector2D¶
[Read-Write] Vector: The transform value to set for the given Control.