unreal.RigUnit_SetMetadataTagArray

class unreal.RigUnit_SetMetadataTagArray(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, tags: Array[Name] = [])

Bases: RigUnitMutable

Sets multiple tags on an item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] Item: The item to set the metadata for

  • tags (Array[Name]): [Read-Write] Tags: The tags to set for the item

property item: RigElementKey

[Read-Write] Item: The item to set the metadata for

Type:

(RigElementKey)

property tags: Array[Name]

[Read-Write] Tags: The tags to set for the item

Type:

(Array[Name])