unreal.RigUnit_SetMultiControlFloat_Entry

class unreal.RigUnit_SetMultiControlFloat_Entry(control: Name = 'None', float_value: float = 0.0)

Bases: StructBase

Rig Unit Set Multi Control Float Entry

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Control: The name of the Control to set the transform for.

  • float_value (float): [Read-Write] Float Value: The transform value to set for the given Control.

property control: Name

[Read-Write] Control: The name of the Control to set the transform for.

Type:

(Name)

property float_value: float

[Read-Write] Float Value: The transform value to set for the given Control.

Type:

(float)