unreal.RigUnit_SetMultiControlVector2D

class unreal.RigUnit_SetMultiControlVector2D(execute_context: ControlRigExecuteContext = [], entries: Array[RigUnit_SetMultiControlVector2D_Entry] = [], weight: float = 0.0)

Bases: RigUnitMutable

SetMultiControlVector2D is used to perform a change in the hierarchy by setting multiple controls’ vector2D value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[RigUnit_SetMultiControlVector2D_Entry]): [Read-Write] Entries: The array of control-vector2D pairs to be processed

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • weight (float): [Read-Write] Weight: The weight of the change - how much the change should be applied

property entries: Array[RigUnit_SetMultiControlVector2D_Entry]

[Read-Write] Entries: The array of control-vector2D pairs to be processed

Type:

(Array[RigUnit_SetMultiControlVector2D_Entry])

property weight: float

[Read-Write] Weight: The weight of the change - how much the change should be applied

Type:

(float)