- class unreal.RigUnit_SetShapeTransform(execute_context: ControlRigExecuteContext = , control: Name = 'None', transform: Transform = Ellipsis)¶
SetShapeTransform is used to perform a change in the hierarchy by setting a single control’s shape transform. This is typically only used during the Construction Event.
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] Control: The name of the Control to set the transform for.
execute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together
transform(Transform): [Read-Write] Transform: The shape transform to set for the control
- property control: Name¶
[Read-Write] Control: The name of the Control to set the transform for.