class unreal.RigUnit_SetSplinePoints(execute_context: ControlRigExecuteContext = [], points: Array[Vector] = [], spline: ControlRigSpline = [])

Bases: RigUnitMutable

  • Set the points of a spline, given a spline and an array of positions

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • points (Array[Vector]): [Read-Write] Points

  • spline (ControlRigSpline): [Read-Write] Spline

property points: Array[Vector]

[Read-Write] Points



property spline: ControlRigSpline

[Read-Write] Spline