unreal.RigUnit_SpringInterpVector

class unreal.RigUnit_SpringInterpVector(current: Vector = Ellipsis, target: Vector = Ellipsis, stiffness: float = 0.0, critical_damping: float = 0.0, mass: float = 0.0, result: Vector = Ellipsis)

Bases: RigUnit_SimBase

Uses a simple spring model to interpolate a vector from Current to Target.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SpringInterp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • critical_damping (float): [Read-Write] Critical Damping

  • current (Vector): [Read-Write] Current

  • mass (float): [Read-Write] Mass

  • result (Vector): [Read-Write] Result

  • stiffness (float): [Read-Write] Stiffness

  • target (Vector): [Read-Write] Target

property critical_damping: float

[Read-Write] Critical Damping

Type:

(float)

property current: Vector

[Read-Write] Current

Type:

(Vector)

property mass: float

[Read-Write] Mass

Type:

(float)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property stiffness: float

[Read-Write] Stiffness

Type:

(float)

property target: Vector

[Read-Write] Target

Type:

(Vector)