unreal.RigUnit_SpringInterpVector
¶
- class unreal.RigUnit_SpringInterpVector(current: Vector = Ellipsis, target: Vector = Ellipsis, stiffness: float = 0.0, critical_damping: float = 0.0, mass: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_SimBase
Uses a simple spring model to interpolate a vector from Current to Target.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SpringInterp.h
Editor Properties: (see get_editor_property/set_editor_property)
critical_damping
(float): [Read-Write] Critical Dampingcurrent
(Vector): [Read-Write] Currentmass
(float): [Read-Write] Massresult
(Vector): [Read-Write] Resultstiffness
(float): [Read-Write] Stiffnesstarget
(Vector): [Read-Write] Target