unreal.RigUnit_StartProfilingTimer

class unreal.RigUnit_StartProfilingTimer(execute_context: ControlRigExecuteContext = [])

Bases: RigUnit_DebugBaseMutable

Starts a profiling timer for debugging, used in conjunction with End Profiling Timer

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ProfilingBracket.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together