unreal.RigUnit_StringConcat

class unreal.RigUnit_StringConcat(a: str = '', b: str = '', result: str = '')

Bases: RigUnit_StringBase

Concatenates two strings together to make a new string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_String.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (str): [Read-Write] A

  • b (str): [Read-Write] B

  • result (str): [Read-Write] Result

property a: str

[Read-Write] A

Type:

(str)

property b: str

[Read-Write] B

Type:

(str)

property result: str

[Read-Only] Result

Type:

(str)