unreal.RigUnit_StringFind

class unreal.RigUnit_StringFind(value: str = '', search: str = '', found: bool = False, index: int = 0)

Bases: RigUnit_StringBase

Finds a string within another string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_String.h

Editor Properties: (see get_editor_property/set_editor_property)

  • found (bool): [Read-Write] Found

  • index (int32): [Read-Write] Index

  • search (str): [Read-Write] Search

  • value (str): [Read-Write] Value

property found: bool

[Read-Only] Found

Type:

(bool)

property index: int

[Read-Only] Index

Type:

(int32)

property search: str

[Read-Write] Search

Type:

(str)

property value: str

[Read-Write] Value

Type:

(str)