unreal.RigUnit_StringLength

class unreal.RigUnit_StringLength(value: str = '', length: int = 0)

Bases: RigUnit_StringBase

Returns the length of a string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_String.h

Editor Properties: (see get_editor_property/set_editor_property)

  • length (int32): [Read-Write] Length

  • value (str): [Read-Write] Value

property length: int

[Read-Only] Length

Type:

(int32)

property value: str

[Read-Write] Value

Type:

(str)