unreal.RigUnit_TestFloatState

class unreal.RigUnit_TestFloatState(target_value: float = 0.0, target_value_rate: float = 0.0, smoothing_time: float = 0.0, damping_ratio: float = 0.0, result: float = 0.0)

Bases: RigUnit

Unit for getting a pose via a data interface

C++ Source:

  • Plugin: DataInterfaceGraph

  • Module: DataInterfaceGraph

  • File: RigUnit_DataInterfaceParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping_ratio (float): [Read-Write] Damping Ratio

  • result (float): [Read-Write] Result

  • smoothing_time (float): [Read-Write] Smoothing Time

  • target_value (float): [Read-Write] Target Value

  • target_value_rate (float): [Read-Write] Target Value Rate

property damping_ratio: float

[Read-Write] Damping Ratio

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)

property smoothing_time: float

[Read-Write] Smoothing Time

Type:

(float)

property target_value: float

[Read-Write] Target Value

Type:

(float)

property target_value_rate: float

[Read-Write] Target Value Rate

Type:

(float)