unreal.RigUnit_Timeline

class unreal.RigUnit_Timeline(speed: float = 0.0, time: float = 0.0)

Bases: RigUnit_SimBase

Simulates a time value - can act as a timeline playing back

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Timeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • speed (float): [Read-Write] Speed

  • time (float): [Read-Write] Time

property speed: float

[Read-Write] Speed

Type:

(float)

property time: float

[Read-Only] Time

Type:

(float)