unreal.RigUnit_Timeline
¶
- class unreal.RigUnit_Timeline(speed: float = 0.0, time: float = 0.0)¶
Bases:
RigUnit_SimBase
Simulates a time value - can act as a timeline playing back
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Timeline.h
Editor Properties: (see get_editor_property/set_editor_property)
speed
(float): [Read-Write] Speedtime
(float): [Read-Write] Time