unreal.RigUnit_ToWorldSpace_Location

class unreal.RigUnit_ToWorldSpace_Location(value: Vector = Ellipsis, world: Vector = Ellipsis)

Bases: RigUnit

Converts a position / location from rig (global) space to world space

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_WorldSpace.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (Vector): [Read-Write] Value: The input position / location in global / rig space

  • world (Vector): [Read-Write] World: The result position / location in world space

property location: Vector

‘location’ was renamed to ‘value’.

Type:

deprecated

property value: Vector

[Read-Write] Value: The input position / location in global / rig space

Type:

(Vector)

property world: Vector

[Read-Only] World: The result position / location in world space

Type:

(Vector)