unreal.RigUnit_UnsetCurveValue

class unreal.RigUnit_UnsetCurveValue(execute_context: ControlRigExecuteContext = [], curve: Name = 'None')

Bases: RigUnitMutable

UnsetCurveValue is used to perform a change in the curve container by invalidating a single Curve value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_UnsetCurveValue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (Name): [Read-Write] Curve: The name of the Curve to set the Value for.

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

property curve: Name

[Read-Write] Curve: The name of the Curve to set the Value for.

Type:

(Name)