unreal.RigUnit_VisualDebugQuatItemSpace

class unreal.RigUnit_VisualDebugQuatItemSpace(value: Quat = Ellipsis, enabled: bool = False, thickness: float = 0.0, scale: float = 0.0, space: RigElementKey = Ellipsis)

Bases: RigUnit_DebugBase

Debug draw parameters for an Axis given a quaternion

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_VisualDebug.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • scale (float): [Read-Write] Scale

  • space (RigElementKey): [Read-Write] Space

  • thickness (float): [Read-Write] Thickness

  • value (Quat): [Read-Write] Value

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property scale: float

[Read-Write] Scale

Type:

(float)

property space: RigElementKey

[Read-Write] Space

Type:

(RigElementKey)

property thickness: float

[Read-Write] Thickness

Type:

(float)

property value: Quat

[Read-Write] Value

Type:

(Quat)