unreal.RigUnit_VisualDebugTransform

class unreal.RigUnit_VisualDebugTransform(value: Transform = Ellipsis, enabled: bool = False, thickness: float = 0.0, scale: float = 0.0, bone_space: Name = 'None')

Bases: RigUnit_DebugBase

Rig Unit Visual Debug Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_VisualDebug.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_space (Name): [Read-Write] Bone Space

  • enabled (bool): [Read-Write] Enabled

  • scale (float): [Read-Write] Scale

  • thickness (float): [Read-Write] Thickness

  • value (Transform): [Read-Write] Value

property bone_space: Name

[Read-Write] Bone Space

Type:

(Name)

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property scale: float

[Read-Write] Scale

Type:

(float)

property thickness: float

[Read-Write] Thickness

Type:

(float)

property value: Transform

[Read-Write] Value

Type:

(Transform)