unreal.RigUnit_VisualDebugVector

class unreal.RigUnit_VisualDebugVector(value: Vector = Ellipsis, enabled: bool = False, mode: RigUnitVisualDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, bone_space: Name = 'None')

Bases: RigUnit_DebugBase

Rig Unit Visual Debug Vector

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_VisualDebug.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_space (Name): [Read-Write] Bone Space

  • color (LinearColor): [Read-Write] Color

  • enabled (bool): [Read-Write] Enabled

  • mode (RigUnitVisualDebugPointMode): [Read-Write] Mode

  • scale (float): [Read-Write] Scale

  • thickness (float): [Read-Write] Thickness

  • value (Vector): [Read-Write] Value

property bone_space: Name

[Read-Write] Bone Space

Type:

(Name)

property color: LinearColor

[Read-Write] Color

Type:

(LinearColor)

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property mode: RigUnitVisualDebugPointMode

[Read-Write] Mode

Type:

(RigUnitVisualDebugPointMode)

property scale: float

[Read-Write] Scale

Type:

(float)

property thickness: float

[Read-Write] Thickness

Type:

(float)

property value: Vector

[Read-Write] Value

Type:

(Vector)