unreal.RigUnit_VisualDebugVector
¶
- class unreal.RigUnit_VisualDebugVector(value: Vector = Ellipsis, enabled: bool = False, mode: RigUnitVisualDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, bone_space: Name = 'None')¶
Bases:
RigUnit_DebugBase
Rig Unit Visual Debug Vector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_space
(Name): [Read-Write] Bone Spacecolor
(LinearColor): [Read-Write] Colorenabled
(bool): [Read-Write] Enabledmode
(RigUnitVisualDebugPointMode): [Read-Write] Modescale
(float): [Read-Write] Scalethickness
(float): [Read-Write] Thicknessvalue
(Vector): [Read-Write] Value
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property mode: RigUnitVisualDebugPointMode¶
[Read-Write] Mode
- Type: