unreal.RigVMGraphParameterDescription

class unreal.RigVMGraphParameterDescription(name: Name = 'None', is_input: bool = False, cpp_type: str = '', cpp_type_object: Object = Ellipsis, default_value: str = '')

Bases: StructBase

The parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMParameterNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cpp_type (str): [Read-Write] CPPType: The C++ data type of the parameter

  • cpp_type_object (Object): [Read-Write] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)

  • default_value (str): [Read-Write] Default Value: The default value of the parameter

  • is_input (bool): [Read-Write] Is Input: True if the parameter is an input

  • name (Name): [Read-Write] Name: The name of the parameter

property cpp_type: str

[Read-Only] CPPType: The C++ data type of the parameter

Type:

(str)

property cpp_type_object: Object

[Read-Only] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)

Type:

(Object)

property default_value: str

[Read-Only] Default Value: The default value of the parameter

Type:

(str)

property is_input: bool

[Read-Only] Is Input: True if the parameter is an input

Type:

(bool)

property name: Name

[Read-Only] Name: The name of the parameter

Type:

(Name)