unreal.ScalableFloat
¶
- class unreal.ScalableFloat(value: float = 0.0, curve: CurveTableRowHandle = Ellipsis, registry_type: DataRegistryType = Ellipsis)¶
Bases:
StructBase
Generic numerical value in the form Value * Curve[Level]
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: ScalableFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(CurveTableRowHandle): [Read-Write] Curve: Curve that is evaluated at a specific level. If found, it is multipled by Valueregistry_type
(DataRegistryType): [Read-Write] Registry Type: Name of Data Registry containing curve to use. If set the RowName inside Curve is used as the item namevalue
(float): [Read-Write] Value: Raw value, is multiplied by curve
- property curve: CurveTableRowHandle¶
[Read-Write] Curve: Curve that is evaluated at a specific level. If found, it is multipled by Value
- Type:
- property registry_type: DataRegistryType¶
[Read-Write] Registry Type: Name of Data Registry containing curve to use. If set the RowName inside Curve is used as the item name
- Type: