class unreal.ScreenReaderReply(handled=False)

Bases: unreal.StructBase

A struct passed around the the screen reader framework to indicate if a request has been successfully handled. Use this class to determine if a request to the screen reader user was successfully handled and provide user feedback accordingly. // TODOAccessibility:: Provide examples See: FScreenReaderUser

C++ Source:

  • Plugin: ScreenReader

  • Module: ScreenReader

  • File: ScreenReaderReply.h

Editor Properties: (see get_editor_property/set_editor_property)

  • handled (bool): [Read-Write] Handled

property handled

[Read-Only] Handled