unreal.ScriptExecutionMode

class unreal.ScriptExecutionMode

Bases: EnumBase

EScript Execution Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEmitter.h

EVERY_PARTICLE: ScriptExecutionMode

The event script is run on every existing particle in the emitter.

Type:

0

SPAWNED_PARTICLES: ScriptExecutionMode

The event script is run only on the particles that were spawned in response to the current event in the emitter.

Type:

1