unreal.SequencerExportFBXParams

class unreal.SequencerExportFBXParams(world: World = Ellipsis, sequence: LevelSequence = Ellipsis, root_sequence: LevelSequence = Ellipsis, bindings: Array[MovieSceneBindingProxy] = [], master_tracks: Array[MovieSceneTrack] = [], override_options: FbxExportOption = Ellipsis, fbx_file_name: str = '')

Bases: StructBase

Sequencer Export FBXParams

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bindings (Array[MovieSceneBindingProxy]): [Read-Write] Bindings

  • fbx_file_name (str): [Read-Write] FBXFile Name

  • master_tracks (Array[MovieSceneTrack]): [Read-Write] Master Tracks

  • override_options (FbxExportOption): [Read-Write] Override Options

  • root_sequence (LevelSequence): [Read-Write] Root Sequence

  • sequence (LevelSequence): [Read-Write] Sequence

  • world (World): [Read-Write] World

property bindings: Array[MovieSceneBindingProxy]

[Read-Write] Bindings

Type:

(Array[MovieSceneBindingProxy])

property fbx_file_name: str

[Read-Write] FBXFile Name

Type:

(str)

property master_tracks: Array[MovieSceneTrack]

[Read-Write] Master Tracks

Type:

(Array[MovieSceneTrack])

property override_options: FbxExportOption

[Read-Write] Override Options

Type:

(FbxExportOption)

property root_sequence: LevelSequence

[Read-Write] Root Sequence

Type:

(LevelSequence)

property sequence: LevelSequence

[Read-Write] Sequence

Type:

(LevelSequence)

property world: World

[Read-Write] World

Type:

(World)