class unreal.SkeletalMeshSamplingRegionBoneFilter

Bases: unreal.StructBase

Filter to include or exclude bones and their associated triangles from a sampling region.

C++ Source:

  • Module: Engine

  • File: SkeletalMeshSampling.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_children (bool): [Read-Write] Apply to Children: If true, this filter will apply to all children of this bone as well.

  • bone_name (Name): [Read-Write] Bone Name

  • include_or_exclude (bool): [Read-Write] Include or Exclude: If true, this filter will include bones. If false, it will exclude them.