unreal.SkinCacheUsage

class unreal.SkinCacheUsage

Bases: EnumBase

ESkin Cache Usage

C++ Source:

  • Module: Engine

  • File: SkinnedAssetCommon.h

AUTO: SkinCacheUsage

Auto will defer to child or global behavior based on context. If Support Ray Tracing is enabled on the mesh, will imply Enabled

Type:

0

DISABLED: SkinCacheUsage

Mesh will not use the skin cache. If Support Ray Tracing is enabled on the mesh, will imply Enabled

Type:

255

ENABLED: SkinCacheUsage

Mesh will use the skin cache

Type:

1