unreal.SkinCacheUsage
¶
- class unreal.SkinCacheUsage¶
Bases:
EnumBase
ESkin Cache Usage
C++ Source:
Module: Engine
File: SkinnedAssetCommon.h
- AUTO: SkinCacheUsage¶
Auto will defer to child or global behavior based on context. If Support Ray Tracing is enabled on the mesh, will imply Enabled
- Type:
0
- DISABLED: SkinCacheUsage¶
Mesh will not use the skin cache. If Support Ray Tracing is enabled on the mesh, will imply Enabled
- Type:
255
- ENABLED: SkinCacheUsage¶
Mesh will use the skin cache
- Type:
1