class unreal.SkinWeightProfileInfo

Bases: StructBase

Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level

C++ Source:

  • Module: Engine

  • File: SkinWeightProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_profile (PerPlatformBool): [Read-Write] Default Profile: Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh

  • default_profile_from_lod_index (PerPlatformInt): [Read-Write] Default Profile from LODIndex: When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile

  • name (Name): [Read-Write] Name: Name of the Skin Weight Profile

  • per_lod_source_files (Map[int32, str]): [Read-Only] Per LODSource Files