class unreal.SmartObjectAnnotationData

Bases: unreal.StructBase

Per ZoneGraphData smart object look up data.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSmartObjects

  • File: SmartObjectZoneAnnotations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • affected_lanes (Array(int32)): [Read-Only] Affected Lanes

  • data_handle (ZoneGraphDataHandle): [Read-Only] Data Handle: Handle of the ZoneGraphData that this smart object annotation data is associated to

  • lane_to_lane_location_indices_lookup (Map(int32, SmartObjectLaneLocationIndices)): [Read-Only] Lane to Lane Location Indices Lookup

  • smart_object_lane_locations (Array(SmartObjectLaneLocation)): [Read-Only] Smart Object Lane Locations

  • smart_object_to_lane_location_index_lookup (Map(SmartObjectHandle, int32)): [Read-Only] Smart Object to Lane Location Index Lookup