unreal.SmartObjectHandle

class unreal.SmartObjectHandle

Bases: StructBase

Handle to a registered smartobject. Internal IDs are assigned in editor by the collection and then serialized for runtime.

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (uint32): [Read-Only] ID