unreal.SolverTrailingFilterSettings

class unreal.SolverTrailingFilterSettings(filter_enabled: bool = False, min_mass: float = 0.0, min_speed: float = 0.0, min_volume: float = 0.0)

Bases: StructBase

Solver Trailing Filter Settings

C++ Source:

  • Module: Chaos

  • File: SolverEventFilters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter_enabled (bool): [Read-Write] Filter Enabled: Filter is enabled.

  • min_mass (float): [Read-Write] Min Mass: The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).

  • min_speed (float): [Read-Write] Min Speed

  • min_volume (float): [Read-Write] Min Volume

property filter_enabled: bool

[Read-Write] Filter Enabled: Filter is enabled.

Type:

(bool)

property min_mass: float

[Read-Write] Min Mass: The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).

Type:

(float)

property min_speed: float

[Read-Write] Min Speed

Type:

(float)

property min_volume: float

[Read-Write] Min Volume

Type:

(float)