unreal.SoundControlModulationInput

class unreal.SoundControlModulationInput(sample_and_hold: bool = False, bus: SoundControlBus = Ellipsis)

Bases: StructBase

Sound Control Modulation Input

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bus (SoundControlBus): [Read-Write] Bus: The input bus

  • sample_and_hold (bool): [Read-Write] Sample and Hold: Get the modulated input value on parent patch initialization and hold that value for its lifetime

  • transform (SoundModulationTransform): [Read-Write] Transform: Transform to apply to the input prior to mix phase

property bus: SoundControlBus

[Read-Write] Bus: The input bus

Type:

(SoundControlBus)

property sample_and_hold: bool

[Read-Write] Sample and Hold: Get the modulated input value on parent patch initialization and hold that value for its lifetime

Type:

(bool)