unreal.SoundControlModulationInput
¶
- class unreal.SoundControlModulationInput(sample_and_hold: bool = False, bus: SoundControlBus = Ellipsis)¶
Bases:
StructBase
Sound Control Modulation Input
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationPatch.h
Editor Properties: (see get_editor_property/set_editor_property)
bus
(SoundControlBus): [Read-Write] Bus: The input bussample_and_hold
(bool): [Read-Write] Sample and Hold: Get the modulated input value on parent patch initialization and hold that value for its lifetimetransform
(SoundModulationTransform): [Read-Write] Transform: Transform to apply to the input prior to mix phase
- property bus: SoundControlBus¶
[Read-Write] Bus: The input bus
- Type: