- class unreal.SoundMix(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Editor Properties: (see get_editor_property/set_editor_property)
apply_eq(bool): [Read-Write] Apply EQ: Whether to apply the EQ effect
duration(float): [Read-Write] Duration: Duration of mix, negative means it will be applied until another mix is set.
eq_priority(float): [Read-Write] EQPriority
eq_settings(AudioEQEffect): [Read-Write] EQSettings
fade_in_time(float): [Read-Write] Fade in Time: Time taken in seconds for the mix to fade in.
fade_out_time(float): [Read-Write] Fade Out Time: Time taken in seconds for the mix to fade out.
initial_delay(float): [Read-Write] Initial Delay: Initial delay in seconds before the mix is applied.
sound_class_effects(Array[SoundClassAdjuster]): [Read-Write] Sound Class Effects: Array of changes to be applied to groups.