unreal.SoundSourceBusSendInfo

class unreal.SoundSourceBusSendInfo(min_send_level: float = 0.0, max_send_level: float = 0.0, min_send_distance: float = 0.0, max_send_distance: float = 0.0, custom_send_level_curve: RuntimeFloatCurve = [])

Bases: StructBase

Sound Source Bus Send Info

C++ Source:

  • Module: Engine

  • File: SoundSourceBusSend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus (AudioBus): [Read-Write] Audio Bus: An audio bus to send the audio to. Audio buses can be used to route audio to DSP effects or other purposes. E.g. side-chaining, analysis, etc. Audio buses are not audible unless hooked up to a source bus.

  • custom_send_level_curve (RuntimeFloatCurve): [Read-Write] Custom Send Level Curve: The custom curve to use for distance-based bus send level.

  • max_send_distance (float): [Read-Write] Max Send Distance: The distance at which the max send level is sent to the bus

  • max_send_level (float): [Read-Write] Max Send Level: The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance.

  • min_send_distance (float): [Read-Write] Min Send Distance: The distance at which the min send Level is sent to the bus

  • min_send_level (float): [Read-Write] Min Send Level: The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance.

  • send_level (float): [Read-Write] Send Level: The amount of audio to send to the bus.

  • sound_source_bus (SoundSourceBus): [Read-Write] Sound Source Bus: A source Bus to send the audio to. Source buses sonify (make audible) the audio sent to it and are themselves sounds which take up a voice slot in the audio engine.

  • source_bus_send_level_control_method (SourceBusSendLevelControlMethod): [Read-Write] Source Bus Send Level Control Method: Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)

property custom_send_level_curve: RuntimeFloatCurve

[Read-Write] Custom Send Level Curve: The custom curve to use for distance-based bus send level.

Type:

(RuntimeFloatCurve)

property max_send_distance: float

[Read-Write] Max Send Distance: The distance at which the max send level is sent to the bus

Type:

(float)

property max_send_level: float

[Read-Write] Max Send Level: The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance.

Type:

(float)

property min_send_distance: float

[Read-Write] Min Send Distance: The distance at which the min send Level is sent to the bus

Type:

(float)

property min_send_level: float

[Read-Write] Min Send Level: The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance.

Type:

(float)