unreal.SoundSubmixSpectralAnalysisBandSettings

class unreal.SoundSubmixSpectralAnalysisBandSettings(band_frequency: float = 0.0, attack_time_msec: int = 0, release_time_msec: int = 0, q_factor: float = 0.0)

Bases: StructBase

Sound Submix Spectral Analysis Band Settings

C++ Source:

  • Module: Engine

  • File: SoundSubmixSend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attack_time_msec (int32): [Read-Write] Attack Time Msec: The attack time for the FFT band interpolation for delegate callback

  • band_frequency (float): [Read-Write] Band Frequency: The frequency band for the magnitude to analyze

  • q_factor (float): [Read-Write] QFactor: The ratio of the bandwidth divided by the center frequency. Only used when the spectral analysis type is set to Constant Q.

  • release_time_msec (int32): [Read-Write] Release Time Msec: The release time for the FFT band interpolation for delegate callback

property attack_time_msec: int

[Read-Write] Attack Time Msec: The attack time for the FFT band interpolation for delegate callback

Type:

(int32)

property band_frequency: float

[Read-Write] Band Frequency: The frequency band for the magnitude to analyze

Type:

(float)

property q_factor: float

[Read-Write] QFactor: The ratio of the bandwidth divided by the center frequency. Only used when the spectral analysis type is set to Constant Q.

Type:

(float)

property release_time_msec: int

[Read-Write] Release Time Msec: The release time for the FFT band interpolation for delegate callback

Type:

(int32)