unreal.SoundWaveCuePoint

class unreal.SoundWaveCuePoint(cue_point_id: int = 0, label: str = '', frame_position: int = 0, frame_length: int = 0)

Bases: StructBase

Struct defining a cue point in a sound wave asset

C++ Source:

  • Module: Engine

  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cue_point_id (int32): [Read-Only] Cue Point ID: Unique identifier for the wave cue point

  • frame_length (int32): [Read-Only] Frame Length: The frame length of the cue point (non-zero if it’s a region)

  • frame_position (int32): [Read-Only] Frame Position: The frame position of the cue point

  • label (str): [Read-Only] Label: The label for the cue point

property cue_point_id: int

[Read-Only] Cue Point ID: Unique identifier for the wave cue point

Type:

(int32)

property frame_length: int

[Read-Only] Frame Length: The frame length of the cue point (non-zero if it’s a region)

Type:

(int32)

property frame_position: int

[Read-Only] Frame Position: The frame position of the cue point

Type:

(int32)

property label: str

[Read-Only] Label: The label for the cue point

Type:

(str)