unreal.SoundWaveSpectralDataPerSound

class unreal.SoundWaveSpectralDataPerSound(spectral_data: Array[SoundWaveSpectralData] = [], playback_time: float = 0.0, sound_wave: SoundWave = Ellipsis)

Bases: StructBase

Sound Wave Spectral Data Per Sound

C++ Source:

  • Module: Engine

  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • playback_time (float): [Read-Write] Playback Time: The current playback time of this sound wave

  • sound_wave (SoundWave): [Read-Write] Sound Wave: The sound wave this spectral data is associated with

  • spectral_data (Array[SoundWaveSpectralData]): [Read-Write] Spectral Data: The array of current spectral data for this sound wave

property playback_time: float

[Read-Write] Playback Time: The current playback time of this sound wave

Type:

(float)

property sound_wave: SoundWave

[Read-Write] Sound Wave: The sound wave this spectral data is associated with

Type:

(SoundWave)

property spectral_data: Array[SoundWaveSpectralData]

[Read-Write] Spectral Data: The array of current spectral data for this sound wave

Type:

(Array[SoundWaveSpectralData])