unreal.SourceEffectFilterSettings

class unreal.SourceEffectFilterSettings(filter_circuit: SourceEffectFilterCircuit = Ellipsis, filter_type: SourceEffectFilterType = Ellipsis, cutoff_frequency: float = 0.0, filter_q: float = 0.0, audio_bus_modulation: Array[SourceEffectFilterAudioBusModulationSettings] = [])

Bases: StructBase

Source Effect Filter Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus_modulation (Array[SourceEffectFilterAudioBusModulationSettings]): [Read-Write] Audio Bus Modulation: Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio bus

  • cutoff_frequency (float): [Read-Write] Cutoff Frequency: The filter cutoff frequency

  • filter_circuit (SourceEffectFilterCircuit): [Read-Write] Filter Circuit: The type of filter circuit to use.

  • filter_q (float): [Read-Write] Filter Q: The filter resonance.

  • filter_type (SourceEffectFilterType): [Read-Write] Filter Type: The type of filter to use.

property audio_bus_modulation: Array[SourceEffectFilterAudioBusModulationSettings]

[Read-Write] Audio Bus Modulation: Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio bus

Type:

(Array[SourceEffectFilterAudioBusModulationSettings])

property cutoff_frequency: float

[Read-Write] Cutoff Frequency: The filter cutoff frequency

Type:

(float)

property filter_circuit: SourceEffectFilterCircuit

[Read-Write] Filter Circuit: The type of filter circuit to use.

Type:

(SourceEffectFilterCircuit)

property filter_q: float

[Read-Write] Filter Q: The filter resonance.

Type:

(float)

property filter_type: SourceEffectFilterType

[Read-Write] Filter Type: The type of filter to use.

Type:

(SourceEffectFilterType)