unreal.SourceEffectMidSideSpreaderSettings

class unreal.SourceEffectMidSideSpreaderSettings(spread_amount: float = 0.0, input_mode: StereoChannelMode = Ellipsis, output_mode: StereoChannelMode = Ellipsis, equal_power: bool = False)

Bases: StructBase

FSourceEffectMidSideSpreaderSettings This is the source effect’s setting struct.

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMidSideSpreader.h

Editor Properties: (see get_editor_property/set_editor_property)

  • equal_power (bool): [Read-Write] Equal Power: Indicate whether an equal power relationship between the mid and side channels should be maintained

  • input_mode (StereoChannelMode): [Read-Write] Input Mode: Indicate the channel mode of the input signal

  • output_mode (StereoChannelMode): [Read-Write] Output Mode: Indicate the channel mode of the output signal

  • spread_amount (float): [Read-Write] Spread Amount: Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.

property equal_power: bool

[Read-Write] Equal Power: Indicate whether an equal power relationship between the mid and side channels should be maintained

Type:

(bool)

property input_mode: StereoChannelMode

[Read-Write] Input Mode: Indicate the channel mode of the input signal

Type:

(StereoChannelMode)

property output_mode: StereoChannelMode

[Read-Write] Output Mode: Indicate the channel mode of the output signal

Type:

(StereoChannelMode)

property spread_amount: float

[Read-Write] Spread Amount: Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.

Type:

(float)