unreal.StateTreeEvent
¶
- class unreal.StateTreeEvent(tag: GameplayTag = Ellipsis, origin: Name = 'None')¶
Bases:
StructBase
StateTree event with payload.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
origin
(Name): [Read-Write] Origin: Optional info to describe who sent the event.payload
(InstancedStruct): [Read-Write] Payload: Optional payload for the event.tag
(GameplayTag): [Read-Write] Tag: Tag describing the event
- property origin: Name¶
[Read-Write] Origin: Optional info to describe who sent the event.
- Type:
(Name)
- property tag: GameplayTag¶
[Read-Write] Tag: Tag describing the event
- Type: