unreal.StateTreeTransition
¶
- class unreal.StateTreeTransition¶
Bases:
StructBase
Editor representation of a transition in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
conditions
(Array[StateTreeEditorNode]): [Read-Write] Conditionsevent_tag
(GameplayTag): [Read-Write] Event Taggate_delay
(float): [Read-Write] Gate Delay: Gate delay in seconds.state
(StateTreeStateLink): [Read-Write] Statetrigger
(StateTreeTransitionTrigger): [Read-Write] Trigger