unreal.StateTreeTransition

class unreal.StateTreeTransition

Bases: StructBase

Editor representation of a transition in StateTree

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeEditorModule

  • File: StateTreeState.h

Editor Properties: (see get_editor_property/set_editor_property)

  • conditions (Array[StateTreeEditorNode]): [Read-Write] Conditions

  • event_tag (GameplayTag): [Read-Write] Event Tag

  • gate_delay (float): [Read-Write] Gate Delay: Gate delay in seconds.

  • state (StateTreeStateLink): [Read-Write] State

  • trigger (StateTreeTransitionTrigger): [Read-Write] Trigger