unreal.StateTreeTransitionType
¶
- class unreal.StateTreeTransitionType¶
Bases:
EnumBase
Transitions behavior.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- FAILED: StateTreeTransitionType¶
Stop StateTree and mark execution failed.
- Type:
1
- GOTO_STATE: StateTreeTransitionType¶
Transition to specified state.
- Type:
2
- NEXT_STATE: StateTreeTransitionType¶
Goto next sibling state.
- Type:
4
- NOT_SET: StateTreeTransitionType¶
No transition.
- Type:
3
- SUCCEEDED: StateTreeTransitionType¶
Stop StateTree and mark execution succeeded.
- Type:
0