unreal.StateTreeTransitionType

class unreal.StateTreeTransitionType

Bases: EnumBase

Transitions behavior.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

FAILED: StateTreeTransitionType

Stop StateTree and mark execution failed.

Type:

1

GOTO_STATE: StateTreeTransitionType

Transition to specified state.

Type:

2

NEXT_STATE: StateTreeTransitionType

Goto next sibling state.

Type:

4

NOT_SET: StateTreeTransitionType

No transition.

Type:

3

SUCCEEDED: StateTreeTransitionType

Stop StateTree and mark execution succeeded.

Type:

0