unreal.StaticMeshDescription

class unreal.StaticMeshDescription(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MeshDescriptionBase

A wrapper for MeshDescription, customized for static meshes

C++ Source:

  • Module: StaticMeshDescription

  • File: StaticMeshDescription.h

create_cube(center, half_extents, polygon_group) -> (polygon_id_plus_x=PolygonID, polygon_id_minus_x=PolygonID, polygon_id_plus_y=PolygonID, polygon_id_minus_y=PolygonID, polygon_id_plus_z=PolygonID, polygon_id_minus_z=PolygonID)

Create Cube

Parameters:
Returns:

polygon_id_plus_x (PolygonID):

polygon_id_minus_x (PolygonID):

polygon_id_plus_y (PolygonID):

polygon_id_minus_y (PolygonID):

polygon_id_plus_z (PolygonID):

polygon_id_minus_z (PolygonID):

Return type:

tuple

get_vertex_instance_uv(vertex_instance_id, uv_index=0) Vector2D

Get Vertex Instance UV

Parameters:
Return type:

Vector2D

set_polygon_group_material_slot_name(polygon_group_id, slot_name) None

Set Polygon Group Material Slot Name

Parameters:
set_vertex_instance_uv(vertex_instance_id, uv, uv_index=0) None

Set Vertex Instance UV

Parameters: