class unreal.StaticMeshInstanceVisualizationMeshDesc

Bases: unreal.StructBase

Static Mesh Instance Visualization Mesh Desc

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadows (bool): [Read-Write] Cast Shadows: Controls whether the ISM can cast shadow or not

  • material_overrides (Array(MaterialInterface)): [Read-Write] Material Overrides: Material overrides for the static mesh visual representation.

    Array indices correspond to material slot indices on the static mesh.

  • max_lod_significance (float): [Read-Write] Max LODSignificance: The maximum exclusive LOD significance to stop using this static mesh

  • mesh (StaticMesh): [Read-Write] Mesh: The static mesh visual representation

  • min_lod_significance (float): [Read-Write] Min LODSignificance: The minimum inclusive LOD significance to start using this static mesh

  • mobility (ComponentMobility): [Read-Write] Mobility: Controls the mobility of the ISM