unreal.SubjectMetadata

class unreal.SubjectMetadata(string_metadata: Map[Name, str] = {}, scene_timecode: Timecode = Ellipsis, scene_framerate: FrameRate = Ellipsis)

Bases: StructBase

Subject Metadata

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkAnimationBlueprintStructs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scene_framerate (FrameRate): [Read-Write] Scene Framerate

  • scene_timecode (Timecode): [Read-Write] Scene Timecode

  • string_metadata (Map[Name, str]): [Read-Write] String Metadata

property scene_framerate: FrameRate

[Read-Write] Scene Framerate

Type:

(FrameRate)

property scene_timecode: Timecode

[Read-Write] Scene Timecode

Type:

(Timecode)

property string_metadata: Map[Name, str]

[Read-Write] String Metadata

Type:

(Map[Name, str])