unreal.SubmixEffectEQBand

class unreal.SubmixEffectEQBand(frequency: float = 0.0, bandwidth: float = 0.0, gain_db: float = 0.0, enabled: bool = False)

Bases: StructBase

A multiband EQ submix effect.

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerSubmixEffectEQ.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth (float): [Read-Write] Bandwidth

  • enabled (bool): [Read-Write] Enabled

  • frequency (float): [Read-Write] Frequency

  • gain_db (float): [Read-Write] Gain Db

property bandwidth: float

[Read-Write] Bandwidth

Type:

(float)

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property frequency: float

[Read-Write] Frequency

Type:

(float)

property gain_db: float

[Read-Write] Gain Db

Type:

(float)