unreal.SubmixEffectReverbSettings

class unreal.SubmixEffectReverbSettings(bypass_early_reflections: bool = False, reflections_delay: float = 0.0, gain_hf: float = 0.0, reflections_gain: float = 0.0, bypass_late_reflections: bool = False, late_delay: float = 0.0, decay_time: float = 0.0, density: float = 0.0, diffusion: float = 0.0, air_absorption_gain_hf: float = 0.0, decay_hf_ratio: float = 0.0, late_gain: float = 0.0, gain: float = 0.0, wet_level: float = 0.0, dry_level: float = 0.0, bypass: bool = False)

Bases: StructBase

Submix Effect Reverb Settings

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerSubmixEffectReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • air_absorption_gain_hf (float): [Read-Write] Air Absorption Gain HF: Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

  • bypass (bool): [Read-Write] Bypass: Bypasses reverb

  • bypass_early_reflections (bool): [Read-Write] Bypass Early Reflections: Bypasses early reflections

  • bypass_late_reflections (bool): [Read-Write] Bypass Late Reflections: Bypasses late reflections.

  • decay_hf_ratio (float): [Read-Write] Decay HFRatio: Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies.

  • decay_time (float): [Read-Write] Decay Time: Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

  • density (float): [Read-Write] Density: Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy

  • diffusion (float): [Read-Write] Diffusion: Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy

  • dry_level (float): [Read-Write] Dry Level: Overall dry level of the reverb effect

  • gain (float): [Read-Write] Gain: Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

  • gain_hf (float): [Read-Write] Gain HF: Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

  • late_delay (float): [Read-Write] Late Delay: Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

  • late_gain (float): [Read-Write] Late Gain: Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

  • reflections_delay (float): [Read-Write] Reflections Delay: Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

  • reflections_gain (float): [Read-Write] Reflections Gain: Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

  • wet_level (float): [Read-Write] Wet Level: Overall wet level of the reverb effect

property air_absorption_gain_hf: float

[Read-Write] Air Absorption Gain HF: Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

Type:

(float)

property bypass: bool

[Read-Write] Bypass: Bypasses reverb

Type:

(bool)

property bypass_early_reflections: bool

[Read-Write] Bypass Early Reflections: Bypasses early reflections

Type:

(bool)

property bypass_late_reflections: bool

[Read-Write] Bypass Late Reflections: Bypasses late reflections.

Type:

(bool)

property decay_hf_ratio: float

[Read-Write] Decay HFRatio: Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies.

Type:

(float)

property decay_time: float

[Read-Write] Decay Time: Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

Type:

(float)

property density: float

[Read-Write] Density: Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy

Type:

(float)

property diffusion: float

[Read-Write] Diffusion: Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy

Type:

(float)

property dry_level: float

[Read-Write] Dry Level: Overall dry level of the reverb effect

Type:

(float)

property gain: float

[Read-Write] Gain: Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

Type:

(float)

property gain_hf: float

[Read-Write] Gain HF: Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

Type:

(float)

property late_delay: float

[Read-Write] Late Delay: Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

Type:

(float)

property late_gain: float

[Read-Write] Late Gain: Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

Type:

(float)

property reflections_delay: float

[Read-Write] Reflections Delay: Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

Type:

(float)

property reflections_gain: float

[Read-Write] Reflections Gain: Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

Type:

(float)

property wet_level: float

[Read-Write] Wet Level: Overall wet level of the reverb effect

Type:

(float)