unreal.SyncOption

class unreal.SyncOption

Bases: EnumBase

ESync Option

C++ Source:

  • Module: Engine

  • File: LODSyncComponent.h

DISABLED: SyncOption

It is disabled, it doesn’t do anything

Type:

2

DRIVE: SyncOption

Drive LOD from this component. It will contribute to the change of LOD

Type:

0

PASSIVE: SyncOption

It follows what’s currently driven by other components. It doesn’t contribute to the change of LOD

Type:

1