class unreal.TemplateMapInfoOverride

Bases: StructBase

Used by new level dialog.

C++ Source:

  • Module: EngineSettings

  • File: GameMapsSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] Display Name: The display name of the map template in the level dialog. If this is empty the thumbnail name will be used

  • map (SoftObjectPath): [Read-Write] Map: The path to the template map

  • thumbnail (SoftObjectPath): [Read-Write] Thumbnail: The thumbnail to display in the new level dialog